Yet again another hit in the face of all digital artists out there. Pixar Canada’s immediate closure is definitely disturbing and sad. The obvious reason is that with the tax incentives removed, this probably forced Disney and Pixar to rethink the cost vs value of keeping operations running full steam there which was one of the reasons this secondary place was opened. Variety explains it all here:
What worries me even more than this is with the newly introduced post production tax incentives for New York state, how long will it take before New York starts to take those incentives back and what will become of all the new offices and productions that come here to NYC solely because of them. The incentives are still new so not sure how many in NY it has already drawn in, but it wouldn’t be good to even have one place close because of these issues. Is this going to become the next tread and will we really become a nomadic army of artists as discussed by Scott Ross at this years Collider conference? Fleeing to where ever the doors open because the companies received huge tax credits?
I certainty hope not… best wishes to those 100 artists.
How I always feel rendering… I’ve done my waiting now finish damn it!! >:O
I recently spent the last few nights to update my Behance portfolio! I hope those that stumble here enjoy. It has a lot more work in it than on this wordpress site. It is finally a transition to something better than what I have set up here. Anyway, the work on Behance has a mix of different professional projects that I have worked on for the past two years.
Oh the irony that has been bestowed upon me. At the end of October, I have been given the option to work from home. With the most perfect timing this worked out very well with Sandy coming to town to really test the ropes of this decision. My old work place doesn’t even have internet or power thanks to Sandy’s fury; however, my apartment does so work could continue. It was interesting decision to decide to start to work at home, I feel that it maybe a little early in my career to start. But at the same time I feel like this is the right thing to do. Maybe hurricane Sandy has come in to reinforce the decision. Now I don’t have to walk and travel the subways of NYC mindlessly like all the other commuters trying to do the same thing. Once I was able to get back into my “Zone A” apartment building and realizing that I did not have to trek somehow into Manhattan has really make me appreciative of being able to do this. I am definitely thankful for all that I have and sad that so many so are suffering ever so close to home. Hopefully I can repay some of my new found time and energy back to those in need soon.
I’ve been quiet for a long long time on here, just been a busy life as with anyone else. So this has not really been my priority right now, but this news that has been spilled out this week is something of a hot spot for me. I usually never consider a ranting, but I guess that’s what a blog is for huh?
Firstly Autodesk, is a great company and I love their products just so you know where I stand. Even though what they put out is not always perfect, their products get the job done and done fast with a reasonable amount of headaches. (I blame most of them on user error and lack of understand of how to actually use the program… but that is another topic!!) Their recent occurrence to remove 7% of their staff is definitely sad news that our economy has not yet quiet recovered. Even Digital Domain seems to be having their share of issues. Personally, I see Autodesk’s decision to layoff this amount of staff as nothing more than cleaning out the closet. I feel like people in our industry have been making a much bigger deal out of this for no reason, but I think it is nothing more than that, a step towards cleaning and sorting to becoming more efficient and effective, so I hope everyone can move on and stop over thinking this situation. Trust me, I don’t like to hear people being laid off any more than the next person but sometimes it just has to be done.
Secondly, the rumors to kill 3DS Max run like wildfire across the internet are pretty crazy in this world today. Now thanks to the internet and technology even one person can destroy someones reputation, a company name/product or the like. In this case a huge uproar over 3DS Max’s possible demise because of the staff cuts Autodesk just laid down. Just stop for a second and think about it, does it really make sense that Autodesk kill 3DS Max? No. I don’t think so. If you’ve been around then you know that they have been spending years revamping the program. Yes it has been a uphill battle for them it seems looking at it from an artist perspective using the program daily with its persistent stability issues. In case my logic still doesn’t stand you can see Frank Delise, Autodesk’s new Project Manager post a confirm that they are not killing it here:
I think people just need to take a second, stand back away from the computer and chill out when news like this comes out of the gates of the interwebs instead of just going out to forums and making things out to be a bigger deal/problem than it really is…
…or is it just me?
Over time I have always wanted to partake in a challenge or two involving 3D or 2D or a mixture of both; however, the amount of time involved in some challenges takes quiet some time. So this has always deterred me from actually entering into one until last week. 3dm3’s forums has a weekly speed modeling challenge that is just what is sounds. This weeks theme was for a futuristic weapon, which is exactly what I love. The limitations of the challenge was for 2 1/2 hours of modeling time and post images of a render and wires of the model created. Here is my submission:
Futuristic Weapon – Smart Grenade
Futuristic Weapon – Smart Grenade Wires
Futuristic Weapon Sketch
My idea was to create a quick model of a futuristic smart grenade. I thought its a great weapon that is hardly in the forefront of peoples minds but boy can they come in handy to clear out a room full of bad guys!! I wanted to create a rounded grenade that could possibly roll and move using self guiding programs and outer springs that are controlled by a gyroscope. It could then track its targets this way and well, go boom! I set myself up to complete it at around 2 hours, and completed modeling by 2:15hr so not too bad I think. I would definitely like to do more to it and flush out some designs to it in the future with a nice render.
Let the new year come! Boy did 2011 go by fast, definitely need to get working on that time machine. I hope everyone has a healthy and happy and prosperous 2012!